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- package main
- import (
- "strconv"
- "github.com/gdamore/tcell/v2"
- )
- // drawScore Print the score
- func drawScore(screen tcell.Screen, style tcell.Style, score *Score) {
- var x, y int = 5, 24
- content := "[ Score: " + strconv.FormatInt(int64(score.score), 10) + " ]"
- for i := 0; i < len(content); i++ {
- screen.SetContent(x, y-1, rune(content[i]), nil, style)
- x++
- }
- }
- // drawCoords Print the coordinates of the head of the snake
- // func drawCoords(screen tcell.Screen, style tcell.Style, snake *Snake) {
- // var x, y int = 25, 24
- // var snakex int = *&snake.head.x
- // var snakey int = *&snake.head.y
- // content := "[ x:" + strconv.Itoa(snakex) + " y: " + strconv.Itoa(snakey) + " ]"
- // for i := 0; i < len(content); i++ {
- // screen.SetContent(x, y-1, rune(content[i]), nil, style)
- // x++
- // }
- // }
- // drawBox Draw the outline of the box the snake can move in
- func drawBox(s tcell.Screen, style tcell.Style, x1, y1, x2, y2 int) {
- if y2 < y1 {
- y1, y2 = y2, y1
- }
- if x2 < x1 {
- x1, x2 = x2, x1
- }
- // Fill background
- for row := y1; row <= y2; row++ {
- for col := x1; col <= x2; col++ {
- s.SetContent(col, row, ' ', nil, style)
- }
- }
- // Draw borders
- for col := x1; col <= x2; col++ {
- s.SetContent(col, y1, '═', nil, style)
- s.SetContent(col, y2, '═', nil, style)
- }
- for row := y1 + 1; row < y2; row++ {
- s.SetContent(x1, row, '║', nil, style)
- s.SetContent(x2, row, '║', nil, style)
- }
- // Only draw corners if necessary
- if y1 != y2 && x1 != x2 {
- s.SetContent(x1, y1, '╔', nil, style)
- s.SetContent(x2, y1, '╗', nil, style)
- s.SetContent(x1, y2, '╚', nil, style)
- s.SetContent(x2, y2, '╝', nil, style)
- }
- }
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