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- package main
- import (
- "math/rand"
- "github.com/gdamore/tcell/v2"
- )
- func placeApple(snake *Snake) Apple {
- var x, y int
- var found bool
- for !found {
- x = rand.Intn(80)
- y = rand.Intn(24)
- if x != snake.head.x && y != snake.head.y {
- found = true
- }
- if x == 0 || x == 79 || y == 0 || y == 23 {
- found = false
- }
- if hitsTail(snake, x, y) {
- found = false
- }
- }
- apple := Apple{
- x: x,
- y: y,
- }
- return apple
- }
- func drawApple(screen tcell.Screen, style tcell.Style, apple *Apple) {
- screen.SetContent(apple.x, apple.y, 'o', nil, style)
- }
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