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- package main
- import (
- "log"
- )
- func main() {
- // Create channles to manage keypresses and the gamestate
- keypresses := make(chan int)
- gamestate := make(chan int)
- // Initialize tcell and clean up when needed.
- screen, style, err := initilize()
- if err != nil {
- log.Fatalln("Initlization error: ", err)
- }
- defer quit(screen)
- // Spawn the Game Director in its own go routine
- // We give it channels to control...
- go gameDirector(screen, style, keypresses, gamestate)
- // A simple function that captures keyboard presses...
- // ...and sends it to the GameDirector.
- keyboardProcessor(screen, keypresses, gamestate)
- }
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