game.go 3.2 KB

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  1. package main
  2. import (
  3. "log"
  4. "time"
  5. "github.com/gdamore/tcell/v2"
  6. )
  7. const (
  8. Left = iota
  9. Right
  10. Up
  11. Down
  12. )
  13. func initilize() (tcell.Screen, tcell.Style, error) {
  14. style := tcell.StyleDefault.Background(tcell.ColorReset).Foreground(tcell.ColorReset)
  15. var err error
  16. screen, err := tcell.NewScreen()
  17. if err != nil {
  18. log.Println("Error creating screen: ", err)
  19. }
  20. err = screen.Init()
  21. if err != nil {
  22. log.Fatalln("Error initializing screen: ", err)
  23. }
  24. return screen, style, err
  25. }
  26. func quit(screen tcell.Screen) {
  27. maybePanic := recover()
  28. screen.Fini()
  29. if maybePanic != nil {
  30. panic(maybePanic)
  31. }
  32. }
  33. func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, gamestate chan int) {
  34. // Destined to die, even before I was born.
  35. defer quit(screen)
  36. var score int = 0
  37. var scoreCounter int = 1
  38. //var field [80][24]int
  39. // fill up the field:
  40. // 0: empty
  41. // 1: snake
  42. // 2: apple
  43. // 3: border
  44. // Board size
  45. var screenx = 80
  46. var screeny = 24
  47. // Have snake start at the center of the board
  48. var snakex int = (screenx / 2) - 1
  49. var snakey int = (screeny / 2) - 1
  50. // Last direction we went in
  51. var lastpress int = 1
  52. var apple Apple = placeApple(&snakex, &snakey)
  53. for {
  54. // Take input or sleep
  55. select {
  56. case press := <-keypresses:
  57. snakeDirection(press, &snakex, &snakey)
  58. lastpress = press
  59. case <-time.After(500 * time.Millisecond):
  60. snakeDirection(lastpress, &snakex, &snakey)
  61. }
  62. if snakex == apple.x && snakey == apple.y {
  63. apple = placeApple(&snakex, &snakey)
  64. score += scoreCounter
  65. scoreCounter++
  66. }
  67. // Call it quits once the snake hits the border.
  68. if snakex == 0 || snakex == screenx-1 {
  69. close(gamestate)
  70. return
  71. } else if snakey == 0 || snakey == screeny-1 {
  72. close(gamestate)
  73. return
  74. }
  75. // Clean the screen
  76. screen.Clear()
  77. // Draw the screen
  78. drawBox(screen, 0, 0, screenx-1, screeny-1, style)
  79. drawCoords(screen, style, &snakex, &snakey)
  80. drawSnake(screen, style, snakex, snakey)
  81. drawApple(screen, style, apple.x, apple.y)
  82. drawScore(screen, style, score)
  83. // Draw the screen
  84. screen.Show()
  85. }
  86. }
  87. func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan int) {
  88. defer close(keypresses)
  89. for {
  90. // Poll for an event
  91. ev := screen.PollEvent()
  92. // Fetch the type, and check if any other actions are required.
  93. switch ev := ev.(type) {
  94. //case *tcell.EventResize:
  95. // x, y := screen.Size()
  96. // drawBox(screen, 0, 0, x-1, y-1, style)
  97. // updateScore(screen, style, snakex)
  98. // screen.Sync()
  99. case *tcell.EventKey:
  100. if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
  101. return
  102. } else if ev.Rune() == 'q' || ev.Rune() == 'Q' {
  103. return
  104. } else if ev.Key() == tcell.KeyCtrlL {
  105. screen.Sync()
  106. } else if ev.Rune() == 'C' || ev.Rune() == 'c' {
  107. screen.Clear()
  108. } else if ev.Key() == tcell.KeyLeft {
  109. keypresses <- Left
  110. } else if ev.Key() == tcell.KeyRight {
  111. keypresses <- Right
  112. } else if ev.Key() == tcell.KeyDown {
  113. keypresses <- Down
  114. } else if ev.Key() == tcell.KeyUp {
  115. keypresses <- Up
  116. }
  117. }
  118. // This function needs to know if the game is over.
  119. select {
  120. case <-time.After(10 * time.Millisecond):
  121. case _, ok := <-gamestate:
  122. if !ok {
  123. return
  124. }
  125. }
  126. }
  127. }