main.go 384 B

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  1. package main
  2. import (
  3. "log"
  4. )
  5. func main() {
  6. // Create a channel to push key-presses through
  7. keypresses := make(chan int)
  8. gamestate := make(chan int)
  9. screen, style, err := initilize()
  10. if err != nil {
  11. log.Fatalln("Initlization error: ", err)
  12. }
  13. defer quit(screen)
  14. go gameDirector(screen, style, keypresses, gamestate)
  15. keyboardProcessor(screen, keypresses, gamestate)
  16. }