game.go 3.2 KB

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  1. package main
  2. import (
  3. "log"
  4. "time"
  5. "github.com/gdamore/tcell/v2"
  6. )
  7. const (
  8. Left = iota
  9. Right
  10. Up
  11. Down
  12. )
  13. func initilize() (tcell.Screen, tcell.Style, error) {
  14. style := tcell.StyleDefault.Background(tcell.ColorReset).Foreground(tcell.ColorReset)
  15. var err error
  16. screen, err := tcell.NewScreen()
  17. if err != nil {
  18. log.Println("Error creating screen: ", err)
  19. }
  20. err = screen.Init()
  21. if err != nil {
  22. log.Fatalln("Error initializing screen: ", err)
  23. }
  24. return screen, style, err
  25. }
  26. func quit(screen tcell.Screen) {
  27. maybePanic := recover()
  28. screen.Fini()
  29. if maybePanic != nil {
  30. panic(maybePanic)
  31. }
  32. }
  33. func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, gamestate chan int) {
  34. // Destined to die, even before I was born.
  35. defer quit(screen)
  36. var score int = 0
  37. var scoreCounter int = 1
  38. // Board size
  39. var screenx = 80
  40. var screeny = 24
  41. // Have snake start at the center of the board
  42. var snakex int = (screenx / 2) - 1
  43. var snakey int = (screeny / 2) - 1
  44. // Last direction we went in
  45. var lastpress int = 1
  46. var snake Snake = initSnake(&snakex, &snakey)
  47. var apple Apple = placeApple(&snake)
  48. for {
  49. // Take input or sleep
  50. select {
  51. case press := <-keypresses:
  52. if validateDirection(&snake, press) {
  53. snakeDirection(press, &snake)
  54. lastpress = press
  55. }
  56. case <-time.After(500 * time.Millisecond):
  57. snakeDirection(lastpress, &snake)
  58. }
  59. if snake.head.x == apple.x && snake.head.y == apple.y {
  60. apple = placeApple(&snake)
  61. score += scoreCounter
  62. scoreCounter++
  63. snake.length = 3 + score
  64. }
  65. // Call it quits once the snake hits the border.
  66. if snake.head.x == 0 || snake.head.x == screenx-1 {
  67. close(gamestate)
  68. return
  69. } else if snake.head.y == 0 || snake.head.y == screeny-1 {
  70. close(gamestate)
  71. return
  72. }
  73. // Check if head intersects with any parts of the body
  74. if hitsTail(&snake, snake.head.x, snake.head.y) {
  75. close(gamestate)
  76. return
  77. }
  78. // Clean the screen
  79. screen.Clear()
  80. // Draw the screen
  81. drawBox(screen, style, 0, 0, screenx-1, screeny-1)
  82. drawCoords(screen, style, &snake)
  83. drawApple(screen, style, &apple)
  84. drawSnake(screen, style, &snake)
  85. drawScore(screen, style, score)
  86. // Draw the screen
  87. screen.Show()
  88. }
  89. }
  90. func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan int) {
  91. defer close(keypresses)
  92. for {
  93. // Poll for an event
  94. ev := screen.PollEvent()
  95. // Fetch the type, and check if any other actions are required.
  96. switch ev := ev.(type) {
  97. case *tcell.EventKey:
  98. if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
  99. return
  100. } else if ev.Rune() == 'q' || ev.Rune() == 'Q' {
  101. return
  102. } else if ev.Key() == tcell.KeyCtrlL {
  103. screen.Sync()
  104. } else if ev.Rune() == 'C' || ev.Rune() == 'c' {
  105. screen.Clear()
  106. } else if ev.Key() == tcell.KeyLeft {
  107. keypresses <- Left
  108. } else if ev.Key() == tcell.KeyRight {
  109. keypresses <- Right
  110. } else if ev.Key() == tcell.KeyDown {
  111. keypresses <- Down
  112. } else if ev.Key() == tcell.KeyUp {
  113. keypresses <- Up
  114. }
  115. }
  116. // This function needs to know if the game is over.
  117. select {
  118. case <-time.After(10 * time.Millisecond):
  119. case _, ok := <-gamestate:
  120. if !ok {
  121. return
  122. }
  123. }
  124. }
  125. }