game.go 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. package main
  2. import (
  3. "fmt"
  4. "log"
  5. "math/rand"
  6. "github.com/gdamore/tcell/v2"
  7. )
  8. func gameinit() {
  9. game, err := initialize()
  10. if err != nil {
  11. log.Fatalln("Initilization error: ", err)
  12. }
  13. go game.gameDirector()
  14. game.keyboardProcessor()
  15. // Quit the screen
  16. quit(&game)
  17. // fmt.Println("\nDebug time: Trash")
  18. // for i, t := range game.trash {
  19. // fmt.Println("Trash: ", i, t)
  20. // }
  21. // Give closure
  22. if game.gameover == 1 {
  23. fmt.Println("\nYou got rekt by a robot")
  24. } else if game.gameover == 2 {
  25. fmt.Println("\nYou took the easy way out")
  26. }
  27. fmt.Println("Score:", game.player.score)
  28. fmt.Println("Moves:", game.player.moves)
  29. fmt.Println("Teleports:", game.player.teleports)
  30. }
  31. func initialize() (Game, error) {
  32. var err error
  33. screen, err := tcell.NewScreen()
  34. if err != nil {
  35. log.Println("Error creating screen: ", err)
  36. }
  37. err = screen.Init()
  38. if err != nil {
  39. log.Fatalln("Error initializing screen: ", err)
  40. }
  41. style := tcell.StyleDefault.Background(tcell.ColorReset).Foreground(tcell.ColorReset)
  42. game := Game{
  43. screen: screen,
  44. style: style,
  45. keypresses: make(chan int),
  46. player: Player{
  47. position: Position{
  48. x: 40,
  49. y: 12,
  50. },
  51. score: 0,
  52. moves: 0,
  53. teleports: 0,
  54. },
  55. level: 1,
  56. // robots: []Robot, // I need this maybe
  57. // trash: []Position, // I will need this
  58. gameover: 0,
  59. }
  60. game.initRobots()
  61. return game, err
  62. }
  63. func (game *Game) gameDirector() {
  64. defer quit(game)
  65. // TODO reorder this
  66. for game.gameover == 0 {
  67. // Clean the screen
  68. game.screen.Clear()
  69. // Draw starter conditions
  70. game.drawBox()
  71. game.drawPlayer()
  72. //game.drawCoords()
  73. // Draw robots??
  74. if len(game.robots) == 0 {
  75. game.level++
  76. game.cleanTrash()
  77. game.initRobots()
  78. }
  79. game.drawRobots()
  80. // Draw my ex-wife
  81. game.drawTrash()
  82. // Draw stuff last
  83. game.drawScore()
  84. game.drawDebug()
  85. // Draw the screen
  86. game.screen.Show()
  87. // Process input
  88. game.movePlayer(<-game.keypresses)
  89. // Move robots
  90. game.moveRobots()
  91. }
  92. }
  93. func (game *Game) keyboardProcessor() {
  94. defer close(game.keypresses)
  95. for game.gameover == 0 {
  96. // Poll for an event
  97. ev := game.screen.PollEvent()
  98. // Fetch the type, and check if any other actions are required.
  99. switch ev := ev.(type) {
  100. case *tcell.EventKey:
  101. // Keys to bug out
  102. if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
  103. game.gameover = 2
  104. return
  105. // Screen management
  106. } else if ev.Key() == tcell.KeyCtrlL {
  107. game.screen.Sync()
  108. // Player Movement
  109. } else if ev.Rune() == 'q' {
  110. game.keypresses <- upleft
  111. } else if ev.Rune() == 'e' {
  112. game.keypresses <- upright
  113. } else if ev.Rune() == 'z' {
  114. game.keypresses <- downleft
  115. } else if ev.Rune() == 'c' {
  116. game.keypresses <- downright
  117. } else if ev.Key() == tcell.KeyUp || ev.Rune() == 'w' {
  118. game.keypresses <- Up
  119. } else if ev.Key() == tcell.KeyRight || ev.Rune() == 'd' {
  120. game.keypresses <- Right
  121. } else if ev.Key() == tcell.KeyDown || ev.Rune() == 's' || ev.Rune() == 'x' {
  122. game.keypresses <- Down
  123. } else if ev.Key() == tcell.KeyLeft || ev.Rune() == 'a' {
  124. game.keypresses <- Left
  125. // Teleport the player
  126. } else if ev.Rune() == 't' {
  127. game.keypresses <- teleport
  128. }
  129. }
  130. }
  131. }
  132. func quit(game *Game) {
  133. // game.screen.Clear()
  134. maybePanic := recover()
  135. game.screen.Fini()
  136. if maybePanic != nil {
  137. panic(maybePanic)
  138. }
  139. }
  140. func (game *Game) randPos() Position {
  141. var pos Position
  142. x := 1 + rand.Intn(77)
  143. y := 1 + rand.Intn(22)
  144. pos.x = x
  145. pos.y = y
  146. return pos
  147. }