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- package main
- import "github.com/gdamore/tcell/v2"
- const (
- Up = iota
- Left
- Right
- Down
- upleft
- upright
- downleft
- downright
- teleport
- )
- type Position struct {
- x int
- y int
- }
- type Player struct {
- position Position
- score int
- moves int
- teleports int
- }
- type Robot struct {
- position Position
- }
- type Game struct {
- screen tcell.Screen
- style tcell.Style
- keypresses chan int
- player Player
- robots []Robot
- trash []Position
- gameover int
- }
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