@@ -105,7 +105,7 @@ func (game *Game) gameDirector() {
game.screen.Show()
// Process input
- game.movePlayer(game, <-game.keypresses)
+ game.movePlayer(<-game.keypresses)
// Move robots
game.moveRobots()
@@ -4,7 +4,7 @@ func (game *Game) drawPlayer() {
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
}
-func (g *Game) movePlayer(game *Game, press int) {
+func (game *Game) movePlayer(press int) {
if press == Left {
if game.player.position.x != 2 {
game.player.position.x--