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- package main
- import (
- "embed"
- "fmt"
- _ "image/jpeg"
- "io"
- "io/fs"
- "log"
- "os"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/audio"
- "github.com/hajimehoshi/ebiten/v2/audio/mp3"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- )
- var (
- // TODO: Make this redundant
- //go:embed src/frames/output_*.jpg
- assetsFS embed.FS
- sampleRate = 44100
- bps = 32
- brate = 128
- )
- type Game struct {
- count int
- frame *ebiten.Image
- files []fs.DirEntry
- audioContext *audio.Context
- player *audio.Player
- started bool
- }
- func (g *Game) Update() error {
- var err error
- g.frame, _, err = ebitenutil.NewImageFromFile("src/frames/" + g.files[g.count].Name())
- if err != nil {
- log.Fatal(err)
- }
- ebitenutil.DebugPrint(g.frame, "src/frames/"+g.files[g.count].Name())
- // Up by one
- if g.count != 6571 {
- g.count++
- } else {
- return ebiten.Termination
- }
- // Play Audio
- if !g.started {
- g.player.SetVolume(0.7)
- g.player.Play()
- g.started = true
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- op := &ebiten.DrawImageOptions{}
- screen.DrawImage(g.frame, op)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
- return 480, 360
- }
- func main() {
- files, err := assetsFS.ReadDir("src/frames")
- if err != nil {
- fmt.Println("Error reading embedded directory:", err)
- return
- }
- // Do all the audio things. This isn't working...
- // Create audio context
- ctx := audio.NewContext(sampleRate)
- // Open MP3 file
- f, err := os.Open("src/bad-apple-audio.mp3")
- if err != nil {
- log.Fatal(err)
- }
- //defer f.Close()
- // Decode MP3
- stream, err := mp3.DecodeWithSampleRate(sampleRate, f)
- if err != nil {
- log.Fatal(err)
- }
- // Create player
- player, err := audio.NewPlayer(ctx, io.NopCloser(stream))
- if err != nil {
- log.Fatal(err)
- }
- ebiten.SetWindowSize(640, 480)
- ebiten.SetWindowTitle("Ebitengine: Bad Apple")
- game := &Game{
- count: 0,
- files: files,
- player: player,
- audioContext: ctx,
- }
- // Ensure that the image doesn't go twice as fast as it should've.
- ebiten.SetTPS(30)
- // Play the thing
- if err := ebiten.RunGame(game); err != nil {
- panic(err)
- }
- fmt.Println("Now go to bed, you are tired...")
- }
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