package game func (game *Game) shipPlace(ship pieces, x int, y int, orientation int) { for v := range ship.length { switch orientation { case updown: for i := 0; i < v; i++ { game.leftShips[x][y+1] = ship.abreviation } case leftright: for i := 0; i < v; i++ { game.leftShips[x+1][y] = ship.abreviation } } } }