package game import ( "fmt" "log" ) // Start the game func GameStart() { fmt.Println("Initializing game") game, err := initialize() if err != nil { log.Fatalln("Initilization error: ", err) } go game.gameDirector() game.keyboardProcessor() // Quit the screen quit(&game) fmt.Println("Game over!") switch game.gameover { case 1: fmt.Println("Player quit") case 2: fmt.Println("Player Lost") case 3: fmt.Println("Player won") } for _, log := range game.logs { fmt.Println(log) } }